War games can produce valid knowledge, useful for planning and decisions, but they can also produce “valid-looking garbage.” There are principles that can help users and analysts tell the difference and avoid the pitfalls, but if game results are to merit reliably the confidence they are now given, the craft of gaming must become a profession.
Rubel, Robert C.
"The Epistemology of War Gaming,"
Naval War College Review: Vol. 59
, Article 8.
Available at: http://digital-commons.usnwc.edu/nwc-review/vol59/iss2/8