Impressive new technologies have not changed human beings and their abilities; neither have they changed the purposes of, or the principles behind, war gaming. They have added new problems, however, and made even more difficult problems that were critical twenty years ago.
Bracken, Paul and Shubik, Martin
"War Gaming in the Information Age—Theory and Purpose,"
Naval War College Review: Vol. 54
, Article 6.
Available at: http://digital-commons.usnwc.edu/nwc-review/vol54/iss2/6