Operational gaming, which includes war gaming, in this context means a simulation that does not involve actual operations, one in which the flow of events affects and is affected by decisions made during the course of those events by players representing the roles of those involved in shaping the outcomes.
Hanley, Jr., John T.
"Planning for the Kamikazes - Toward a Theory and Practice of Repeated Operational Games,"
Naval War College Review: Vol. 70
, Article 3.
Available at: http://digital-commons.usnwc.edu/nwc-review/vol70/iss2/3